Dashboard

Decentralized opportunity.

The Shallows is dying of thirst, slowly. The High Springs is flush with clean, abundant water and has been for generations — proof, everyone agrees, of what discipline and ingenuity can build from nothing. One old Elder has always said otherwise: that the water was never earned, it was taken. This season the Shallows' water crisis turns acute, and a small delegation is sent to petition the High Springs for aid. What they find, once they start pulling threads, is a truth stranger and more dangerous than either side of the class divide has ever imagined — and a chance, for the first time, to make water, and opportunity, something that no longer has to run through anyone's hands at all.

Draft 3
Current version
Jul 13, 2026
Last updated
7
Open decisions
The World

Two societies, one failing system.

Governance, mythology, and the machinery underneath both surface societies — pulled directly from Draft 3, Part 3.

The Shallows

The Shallows

Locked

Members → Representatives → Elders. Informal and trust-based; status is earned through years of reliability, not appointment or birth. A society that has fully internalized the High Springs' own meritocratic myth about itself.

Full detail
Becoming a Prospect at the High Springs is treated as the one legitimate form of ambition. Those who try and fail return (if they return) as cautionary tales; those who never try are quietly respected for "knowing their place." Elder Thren tried to become a Prospect decades ago and did not succeed, and has since insisted publicly that the Current was stolen, not earned — treated by social consensus as bitterness, sour grapes from someone who didn't own her failure. The Shallows enforces the High Springs' myth on itself through Thren, at no cost to the High Springs at all. She's the strongest candidate so far to hold the Theft's old knowledge (map, story, half-remembered channel) — not yet formally assigned.
The High Springs

The High Springs

Locked

Patrons → Sponsors → Prospects. Founding myth: floodwaters tamed through ingenuity and discipline, prosperity built from nothing through earned merit.

Full detail
Founding truth: the founders were Shallows refugees fleeing a genuinely unlivable crisis, who drove a deep shaft into the aquifer as a desperate, real act of engineering skill — later smoothed, across generations, into pure triumph, losing the memory of what it cost the people left behind and that it was never meant to be sealed off. Present condition: outwardly abundant; actually over-drawing a finite aquifer faster than it recharges. Nobody there has hit the wall yet, so Patron life feels like real, earned abundance rather than obvious hoarding — which is exactly what makes the society sincere rather than cynical.
The Deep Aqueduct

The Deep Aqueduct & Its Keepers

Open

A vast, old system of shafts and channels beneath both the Shallows and the High Springs, tapping the aquifer at its source. Physically dangerous, and mythologized by both surface societies as haunted, cursed battlefield ground.

Full detail
The tunnel-dwellers: a separate, cave-adapted species (name/identity not yet chosen) who have lived in the tunnels for generations, performing the real maintenance labor that keeps the whole system from failing outright. Uncredited and effectively invisible to both surface societies — the story's clearest present-day casualty of a system built on hierarchy, and central to what "decentralized opportunity" has to mean by the end. Folklore about the tunnels does real security work without either surface society intending it to.
The Enemy

The Enemy

Open

Not a monster waiting to be fought — a legend everyone assumes is over. Working choice: Leeches, literal drainers of water and life. They resurface later in the story, and what they've actually been doing changes everything.

Full detail
Public belief: exterminated or permanently sealed away in a total-victory war fought before the Shallows/High Springs class split fully hardened — taught as childhood legend and bogeyman, not treated as a live political fact by anyone outside the small circle that holds the Pact. Alternates considered: giant cave eels; an insectoid hive-swarm ("the Gall"). The real function in the plot: they aligned with the Pact only to use it — while both surface societies believe the deep tap is a High Springs secret, the Enemy has been quietly siphoning the Current for itself through that same channel, growing stronger with every generation. Their reveal is what can turn the Shallows and the High Springs into allies instead of adversaries — a shared threat neither side saw coming.
The Plot

What people believe. What actually happened.

The Inciting Pressure

The Plague — the Shallows' water is failing acutely this season, worse than living memory, though not yet an immediate death sentence. A governance crisis for the Members → Representatives → Elders structure.

The Petition — the Shallows holds an old, rarely-invoked right to formally petition the High Springs for aid during a crisis. The Elders authorize a small delegation to make the case in person. Legitimate on paper, unwelcome in practice.

The Theft — underneath the Petition, Elder Thren has old, publicly discredited knowledge suggesting the Current didn't always run this way. The Petition is partial cover; the team is privately chasing this thread underneath their official errand.

The Perceived Divergence vs. The Truth

The High Springs' founders tamed wild floodwaters through ingenuity and discipline, turning chaos into prosperity through earned merit. Half true — they did build something real, at real cost. What's been lost is the memory of what it cost the Shallows, and that it was never supposed to be sealed off from the people left behind.
Generations ago, in a genuine crisis, High Springs founders (then still Shallows refugees) drove a deep shaft into the aquifer itself, upstream of where water would have naturally surfaced in the Shallows. No visible dam, no single act to point to — which is exactly why Elder Thren's claim has nothing to point at either, and reads as bitterness rather than fact.

The Stress Asymmetry

The Shallows is on a slow, worsening leak — survivable a while longer, not yet catastrophic. The High Springs looks abundant but is over-drawing a finite aquifer faster than it recharges, like a water table pumped past sustainable limits — fine right up until it isn't. Neither side has hit the wall yet. Both misread the same failing shared system as a referendum on individual merit.

The Hidden Layer: The Pact

The deep tap was not simply engineered by the High Springs' founders alone. Generations back, a bargain was struck with an ancient enemy — assumed by nearly everyone to have been wiped out or sealed away for good in a total-victory war fought before the class split fully hardened. That belief is exactly why no one suspects a live pact could exist at all.

The Enemy's Real Play

Not a monster waiting in the tunnels for a final showdown — a legend everyone assumes is settled history. The Enemy aligned with Caldrik and the Pact only to use it: while both surface societies believe the deep tap is a High Springs secret, the Enemy has been quietly siphoning the Current for itself through that same channel, growing stronger with every generation neither side has noticed. When that surfaces, it's the shared threat that can pull the Shallows and the High Springs onto the same side for the first time — the reveal that unites, not just the danger that escalates.

The Climax — Direction Locked, Details Open

Simply reopening the tap is rejected as an ending: practically, it risks flooding or structurally collapsing the High Springs and harming innocent people who live there; thematically, it would still just be a transfer of advantage, not a dissolution of the class system. Current direction: the team, working with the tunnel-dwellers' real engineering knowledge and cooperation from sympathetic people inside the High Springs, re-routes the aquifer into many smaller surface channels instead of one deep private tap. This forces a real choice onto the High Springs' Patrons — help do this safely, or protect the tap and own the consequences of the collapse everyone has now been warned about. The class system doesn't fall in one blow; it becomes structurally unnecessary once abundance no longer has to run through one chokepoint.

Villain Sympathy — Locked Principle

The High Springs' Patrons, including Caldrik, its central antagonist, are not cartoonish. All of them, at some point in their lineage, lived in the Shallows because that was all there was. The founding act was a rescue, not a conquest. Caldrik inherited a bargain and a secret he didn't create, and defends it out of sunk cost, inherited fear, and a genuine, if self-serving, belief that exposing it endangers everyone — including the very Shallows he tells himself he's protecting by staying quiet. What he doesn't know yet: the Enemy he thinks he's controlling has been using him too.

Characters

Who's carrying the story.

Character spines are deliberately deferred until plot and beats are further set — no character, Lily included, has a locked personal need yet.

Lily

Lily

Locked as protagonist

Sent by her own community, chosen by her own Representatives/Elders — not tapped or recruited by the High Springs. The first person from the Shallows to pull the Theft's thread all the way through.

Personal spine: deferred until plot is set.
Fenn

Fenn

Open
Best Friend

Core team, introduced in Draft 2. Personal detail not yet written — functional role only for now.

Personal spine: deferred until plot is set.
Vesper

Vesper

Open
True Believer

Core team, introduced in Draft 2. Best candidate so far for mapping the assimilation-as-survival position onto someone specific inside the High Springs — not yet confirmed.

Personal spine: deferred until plot is set.
Quill

Quill

Open
Skeptic

Core team, introduced in Draft 2. Personal detail not yet written — functional role only for now.

Personal spine: deferred until plot is set.
Open question on all three: do these roles still fit a community-sent delegation the way they did in Draft 2, now that the fuller Shallows/High Springs mechanic is in place?
Caldrik

Caldrik

Villain

A High Springs Patron, heir to the Pact. Sympathetic, not a liar — protecting an inheritance he didn't create out of fear, sunk cost, and genuine belief he's shielding everyone from a worse danger. Doesn't yet know the Enemy he thinks he's controlling has been using him too.

Elder Thren

Locked

The discredited truth-teller. An Elder who tried to become a Prospect decades ago and did not succeed — rejected outright, or elevated partway and cast back down, detail still open — and has since insisted publicly that the Current was stolen, not earned.

Open Decisions

Still open, in priority order.

v1 note: these render as read-only reference cards. Live team voting/comments is planned for v2 once the current round of decisions locks in — for now, discuss directly with the team.
1. Confirm the enemy species
  • Leeches (working choice)
  • Giant cave eels
  • Insectoid hive-swarm ("the Gall")
2. Who struck the original Pact
  • A distant founding-era ancestor — keeps Caldrik's hands fully clean, fear purely inherited
  • Caldrik's own parent, within living memory — raises the stakes and personal guilt, risks muddying his sympathetic framing
3. Name/design the tunnel-dwelling species
  • No candidates named yet
4. Elder Thren's backstory detail — what exactly happened decades ago
  • Rejected outright
  • Elevated partway, then cast back down
5. Ending resolution
  • Total / immediate collapse
  • Initiated / tipping-point
6. Third space beyond Shallows / High Springs
  • The Edge
  • The Old Places
  • The Undercurrent
7. Climax staging specifics
  • Who from the High Springs helps, and how the Leech-retaliation threat resolves — not yet detailed
Changelog

How we got here.

Draft 1

Not available — no detail on this draft survives in the current source material.

Draft 2 — "A Humble Frog" (working title)

Retired debt-as-premise. Introduced the core team (Best Friend / True Believer / Skeptic).

Draft 3 — current

Renamed The Center to The High Springs. Introduced the Pact and the Deep Aqueduct & Its Keepers as a hidden layer beneath both surface societies.